# This is basically the overall name of the project in Visual Studio this is the name of the Solution File


# For every executable you have with a main method you should have an add_executable line below.
# For every add executable line you should list every .cpp and .h file you have associated with that executable.  



# You shouldn't have to modify anything below this line 
########################################################

IF (USE_GLUT)
	INCLUDE_DIRECTORIES(
	${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL 
	)

	LINK_LIBRARIES(
	OpenGLSupport BulletDynamics  BulletCollision LinearMath GIMPACTUtils ConvexDecomposition   ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
	)

	ADD_EXECUTABLE(AppGimpactTestDemo
			GimpactTestDemo.cpp
			GimpactTestDemo.h
			main.cpp
	)
	IF (WIN32)
		IF (CMAKE_CL_64)
			ADD_CUSTOM_COMMAND(
				TARGET AppGimpactTestDemo
				POST_BUILD
				COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/glut64.dll ${CMAKE_CURRENT_BINARY_DIR}
			)
		ELSE(CMAKE_CL_64)
			ADD_CUSTOM_COMMAND(
				TARGET AppGimpactTestDemo
				POST_BUILD
				COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR}
			)
		ENDIF(CMAKE_CL_64)
	ENDIF(WIN32)
ELSE(USE_GLUT)

	INCLUDE_DIRECTORIES(
	${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL 
	)

	LINK_LIBRARIES(
	OpenGLSupport BulletDynamics  BulletCollision LinearMath GIMPACTUtils ConvexDecomposition  ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
	)

	ADD_EXECUTABLE(AppGimpactTestDemo
			WIN32
			GimpactTestDemo.cpp
			GimpactTestDemo.h
			../OpenGL/Win32AppMain.cpp
			Win32GimpactDemo.cpp
	)
ENDIF(USE_GLUT)
